Pick at least 2 board games to play with your friends. Write a mini-review for each board game that you played. Pay special attention to the game mechanics involved, and what made the game fun (or not fun).
King of Tokyo I'd rate this game a solid 8/10, would play again for sure. Players have two primary objectives to accomplish in this game, eliminating other players or earning enough stars to win the game. This allows for different strategies that players can use to beat other players. You can decide to be passive and win with stars (points) or be aggressive and eliminate every other player in the game. These 2 objectives of the game keep players on their toes as they have to keep track of every opponent's health and stars to prevent them from winning while also trying to win themselves. The following 3 mechanics are what made the game fun for me. Elimination gave players a choice to attack other players instead of simply winning the game based on points. This led to friendly banter which I feel is an important aspect of any game that allows a player to interact with others. It keeps the game interesting as players want revenge when someone attacks them. Luck (Rolling Dice) definitely plays a part in the game. During a player's turn, the player gets 3 chances to roll 6 dice. The player then chooses which of the dice to keep because each face of the die represents different things. For example if a player rolls a "paw" the player gets to attack during the turn. This mechanic makes for more dynamic gameplay because if you get a bad roll, you have to switch up your play style less your risk losing the game. This is something I look for in games as I find learning and adapting to a game one of the most fun things to do in any game. Cards (Player Powers) in the game can be purchased with in game currency generated by rolling dice. Only 3 are faced up at one time and are replaced by another card when one of the 3 of have been purchased. They give player's powers such as "Gain a Star for every card bought". Players should strategise which card they want to purchase as cards give players advantages over other players allowing the player accomplish their goals faster. This again ties back to dynamic gameplay as it is up to the player to figure out what he needs, which is why I enjoy this mechanic in the game. Carcassonne I would rate this game 8/10 as well because of the mechanics in this game which I enjoyed very much. This game has one objective, to earn as many points as possible by the end of the game. To do so, players have to control different territories which are represented by tiles. You can decide to control a castle, road or land (Tiles have patches of grass which can be connected with other tiles) and by the end of the game, tiles you control are given points. These are the mechanics that made the game fun for me. Area Control consists of the players placing "Meeples" on tiles to represent that they are currently controlling a tile. Each tile that makes up the completed road is worth 1 point for. Each tile that makes up a completed castle is worth 2 points. Each tile that connects the lands together is worth 1 point. This mechanic forces players to strategise how many meeples they want to use before the end of the game as the more meeples on a road, castle or land decides who earns the points when they are completed. This aspect again promotes friendly banter as players can challenge each other for different tiles to see who would earn the points. Tile Placement is the core of the game where one tile is drawn by each player during their turn and placed on the board. Tiles have to be connected together by either a road, castle or village. Just like before, this makes players strategise where they want to place the tiles. They can decide to block other players or continue to expand the road or castle they want to claim.
0 Comments
Leave a Reply. |
RyanPretty avid gamer, hope you enjoy your stay! Archives
August 2018
Categories |