Pick 2 mechanics from this list that you tend to enjoy, and explain why you enjoy them. For each mechanic, provide examples of games you enjoy that use it.
Mouse Dexterity Games that include this mechanic usually are not easy to beat, so it is always a challenge to complete them. When I finally beat the stage, there is a strong sense of accomplishment because the struggle to beat the stage has been rewarded. My favorite game that makes use of this mechanic would be 'osu!' which HEAVILY makes use of this mechanic. Building As shown in my gamer motivation profile, my Design aspect is very high. Whenever I get the chance to build a home or base, I would spend hours on end trying to make it look as good as I can possibly make it. When I am finally finished and take a step back to see the finished product. the feeling is fantastic. All my hard work and dedication to the home or base has paid off and it looks perfect. 'Terraria' and 'Minecraft' are prime examples of games that I enjoy that use this mechanic. Pick 2 mechanics from this list that you tend not to enjoy, and explain why you do not enjoy them. For each mechanic, provide examples of games that use it. Avoiding Unkillable Objects I find this mechanic rather frustrating as it limits different paths for the player. Sure there are times the player has more than 1 way to avoid the object. However in my opinion, it would be much more fun for the player to be able to remove, clear or kill the object. This opens more doors for the player and lets the player decide or figure out how to progress which gives the players a sense of choice and sometimes, accomplishment, rather than forcing them to avoid the object. Games that have this mechanic are usually horror games such as Outlast, Resident Evil and Silent Hill. Protect a Target I am fine with protecting stationary objects, but when it comes to protecting NPCs that have bad coding? Some games get it right but when they don't, oh boy does it make me feel like pulling my hair out. The poorly coded A.I. can cause the target to run into walls, get stuck somewhere, get lost or even run into the enemy. It gets so annoying that sometimes I don't even bother saving the target anymore after they run into the enemy for the 20th time. Starcraft 2 and Resident Evil are games that have this mechanic. Use the random mechanic generator on the website, and brainstorm a game idea based on the generated mechanics. Describe your game idea. Feel free to re-generate the mechanics for a new idea if necessary.
The player will have to protect a stationary target that appears randomly on the playing field. Bombs will then begin to appear around the target and start to tick down. All the bombs will have different timings and the player must defuse them before they go off to protect the target. The catch being, bombs will have different colors and the player must switch between different modes to be able to defuse the bombs with different colors. The target will have 3 lives and as the player progresses through the game, an increasing number of bombs will begin to appear.
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RyanPretty avid gamer, hope you enjoy your stay! Archives
August 2018
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