I looked up a tutorial on how to create a laser attack that the player could use. The idea of having the laser attack was to incorporate it as a spell attack for the player to use. These are the guides I used to create the laser effect for the player.
https://www.youtube.com/watch?v=7oSoDyKNv_k https://www.youtube.com/watch?v=snidU0Jc9e0&t=567s However, after watching the videos, we decided that switching the concept of the game to a Sci-Fi themed game would be more appropriate as the laser looked futuristic. I started coding 3 more attacks for the player as well. In total, the player would have 4 weapons that would function differently so there would be incentive to use each weapon. -Rifle: Basic projectile firing weapon with High Fire Rate and Med Damage -Shotgun: Spread Projectiles with High Damage but Low Fire Rate and Low Range -Laser: An attack that can be held down which increases its damage over time as the player holds down. Slows the player as the player is firing the Laser. -Sniper: Extremely fast travelling projectile with High Damage that increases with range. It has Low fire Rate but has High range. The Rifle is intended to be the starting weapon for the player, hence it should be balanced well. Not too much damage and not too little either, or else the Rifle would outclass the other weapons or fair so poorly that it wasn't worth using. Rooms would be created specifically to fit the play style of each weapon. For example, a room with tight corners would be designed so players would use the shotgun. Another Room which is very open and has ranged enemies would mean that the Sniper will be the most effective in that room. For the Laser, I want to design a specific enemy that has very High HP values but is dangerous to approach. Hence, players would benefit from using the Laser as it provides Good Range and Good Single-Target Damage.
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Ryan TanI'll list down my Game Projects here!. ArchivesCategories |